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Custom colliders on the GPU

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This presentation is utterly amazing: http://beta.unity3d.com/talks/Siggraph2011_SpecialEffectsWithDepth_WithNotes.pdf Unfortunately, I can only find the *.pdf above. Does anyone have a link to a video or source code? I want to re-create their particle collider (pages 28 to 43) as my project has a very complex, deforming mesh that needs to register collisions. Has anyone tried any of these techniques?

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