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Debugging Tools for Unity Compute Shaders

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Is there a clean way to debug Compute Shaders running with Unity? I see that graphics shaders can be debugged with MS Visual Studios when enabling debug symbol params. I don't see any documentation for Compute Shader debugging params or suggested tools. There's always the dumping intermediate values into a spare texture, but this is slow, and requires modification of both the shader and scripts to print out data, not to mention grepping for relevant vectors.

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