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Channel: Questions in topic: "compute shader"
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Generating a normal map from a height map in compute shader?

The problem is that when I tried converting height map to normal map. The results are wrong. For some reason there is 3 light sources that is emitting from top (green), right (red), and left (blue) in...

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Compute Shader Outputting Black

Hey All. Just trying to get my head around compute shaders, and just wanted to set an input texture as the output texture. Whenever I do this, I simply get a black output from the processed texture...

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Orienting VFX Graph Mesh Output to Visualize Direction of Velocity Vector

Hello! I'm working on a GPU based Fluid Engine. I have a Fluid Voxel Mesh that is simulated on the GPU via a Compute Shader. I'm writing information about the mesh to textures and using those in the...

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Compute shader with Android and URP

Hello ! I work on a VR project with URP and Unity 2021.3. I generate an heatmap on a screenshot to display player positions using compute shader to process data and write a texture. It works well in...

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Bad compute shader performance using millions of threads, even with empty shader

I'm trying to create a Newton particle simulation using compute shaders. In order to visualize it I calculate every particle position and project it onto a RenderTexture. There are several examples...

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Breaking large scalar field into smaller scalar fields

To start, I have a working script that dispatches a compute shader to genrate a 3d scalar field representatitive of a sphere. this script works fine, but after radii of about 40 units, the mesh begins...

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AppendStructuredBuffer count is the same as allocated amount for the...

Hi all, I am using a computeshader to populate a unityterrain with trees. However, I am facing issues with the AppendStructuredBuffer. What I want to do, is let a probability check determine if a tree...

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