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RWTexture2D in Compute Shader on Android?

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**I am trying to use [this asset][1] to test out a compute shader on android**, that allows texture modification. I'm new to shaders, I could have misunderstood or not realizing some kind of limitation on mobile. I had assumed since the editor (while under android platform) worked that it would just work on android. I have tested this in the editor, on android platform, with opengl 3.1 as min graphics API, disabled the graphics emulation, and the asset works as expected. Player settings like this: ![alt text][2] When testing it on android, the asset caused a force close on Unity 5.4, and on 5.5, it would complain about "*Kernel at index 0 is invalid*" when I ran the code the same as in the editor. If I modify the shader code by commenting out a section where it assigns to a RWTexture2D, then the error goes away, but obviously nothing is drawn to the screen. This is a snippet of code to describe the problem area (cannot share complete code, its asset from asset store): #pragma kernel pixelCalc RWTexture2D textureOut; [numthreads(32,32,1)] void pixelCalc (uint3 id : SV_DispatchThreadID){ // some stuff happens here... while (itn < 255 && d < 4){ // calculations and stuff... itn++; } if (itn == 256) // if this line and 3 below it are commented out, runs on android! textureOut[id.xy] = float4(0, 0, 0, 1); else textureOut[id.xy] = colors[itn]; } **Hope somebody can confirm that RWTexture2D on a compute shader should work or not on android?** Has anybody had this error and found a way to make it work on android? [1]: https://www.assetstore.unity3d.com/en/#!/content/72649 [2]: /storage/temp/83658-b8b256d68784a6cdb751453836cd2dee.png

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