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RenderTextureFormat.R8

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Hey. Is there something special about this format? I get very weird values if I try to read from it's first 20% in horizontal direction. Everything else works just as expected and I only encounter this while using the R8 format. For example: 1. Create a random read/write RenderTexture with any dimensions and set it's format as R8 2. Render it half-gray(or red if like to think in that way) pixel by pixel in a compute shader 3. Read pixel x=width, y=any and you get what you set it to 4. Read pixel x=0, y=any and you get undefined behavior

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