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Computer Shader parsing

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I am trying to set a StructuredBuffer from a C# file. I'm not sure how I would do this as C# as far as i'm aware does not support the float3 type, so I was thinking that maybe it would be a Vector3 since it has 3 floats in it. I know how to set a buffer, but i'm not sure which variable I would use to parse it. If someone could tell me which type I would use in the array I am using to set the buffer I would greatly appreciate it.

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