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Change parts of compute shader at runtime

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Hey there! In a current project I use a compute shader to run a simulation. I pass several Agents into the shader and calculate their velocity. I want to be able to chance the way of calculation at runtime, basically scripting a brain. What I tried to do: void Advect (uint3 id : SV_DispatchThreadID) { //dataBuffer[id.x].Position += dataBuffer[id.x].Velocity; float3 pos=float3(0,0,0); for( uint i = 0;i < 100; i++ ) { ... Setup ... #include "Brain.code" ... Finish ... } //update velocity dataBuffer[id.x].Velocity = w*dataBuffer[id.x].Velocity + pos; //advect position dataBuffer[id.x].Position = dataBuffer[id.x].Position + dataBuffer[id.x].Velocity; } I want to fill the Brain.code file with the corresponding actions and run it in the shader. This works fine with a pre-generated file but is there some way to tell the shader to recompile when the file changes at runtime?

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