I'm working on a shader that requires me to be able to 'latch on' to another compute shader.
I'm using #Include "/Includes/LookupTables.compute" and that shader is in a folder named Includes and I've made sure everything is right. I tried doing Assests/Scripts/...etc and that doesnt work either. I also tried the .cginc extension and that doesn't work either. I look at some docs for unity and it says that #include is no longer supported. If so then what can I use?
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