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Build not working on other computers

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Hello! I'm experiencing some issue while running a build of the game on another computer. The issue: Meshes aren't being generated properly. Ideas: I think the issue may be the compute shader. You see, the compute shader I wrote generates the mesh data for a mesh because my game is an infinite world type game. It works extremely well on the machine I built it on but not on others! I think the issue may be the fact the the compute shader isn't compatible on other machines? The thing is, it works but not completely. It generates mesh data but sometime it generates it incorrectly with glitches. Things to know: The machine I built and ran it on has a rx 570 graphics card while the one I tested it on has a gtx 950m Are there things I should know when writing compute shaders compatible with all computers? If so, I'd appreciate the info! And maybe a link to a couple websites on making compute shaders compatible on all machines would be great! More: The thing is, I'm not even sure if it's the compute shader. It could be something else but that is what I am placing my bets on. Anyway, thanks!

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