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Render texture copy to splat map problem

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Hi, i'm modifying renderTextures in a compute shader thrue this simplified code: Compute shader RWTexture2D splat0; // splat map RWTexture2D splat1; [numthreads(8, 8, 1)] void UpdateAll(uint2 id : SV_DispatchThreadID) { splat0[coord] = color0; splat1[coord] = color1; } Then i copy the render textures directly into my terrain splatmaps like this: C# Graphics.CopyTexture(_splat0Temp, splatMap0); Graphics.CopyTexture(_splat1Temp, splatMap1); But something is going wrong (I can't show you here how cause when i try to upload an image or a gif i get this error "Error parsing the uploaded file." so i will try to explain it...) When i zoom in the modifications shows up but if i zoom out modifications fade out, maybe this is something due to mip maps but i don't know how to resolve it. If someone is having a clue of what's going on, i would be very happy to know. Thanks

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