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Shader Raycasting From Camera

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Hi, I need to raycast from a secondary camera taking into account its properties (focal length, aspect ratio,etc) and then get the pixel hit in a shader for the main camera so that you can visualize what the secondary camera is exactly seeing. I hope the attached image is enough to explain the desired effect. Thanks in advance! ![alt text][1] [1]: /storage/temp/151041-example.png

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