When I create a compute shader that compiles, the inspector for the shader lists the kernels.
If I introduce an error in the shader, the inspector shows no kernels, and I cannot find where the compile errors are logged.
I am using Unity 2018.1.0f2. I have looked in the following locations for the errors or log file:
~/Library/Logs/Unity/Editor.log
Unity Editor Console
Shader inspector
Shader inspector in debug mode
Anyone with a Mac know where I can find the compute shader compile logs?
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