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Where can compute shader compile errors be found on Mac?

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When I create a compute shader that compiles, the inspector for the shader lists the kernels. If I introduce an error in the shader, the inspector shows no kernels, and I cannot find where the compile errors are logged. I am using Unity 2018.1.0f2. I have looked in the following locations for the errors or log file: ~/Library/Logs/Unity/Editor.log Unity Editor Console Shader inspector Shader inspector in debug mode Anyone with a Mac know where I can find the compute shader compile logs?

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