Hello,
I'm trying to get compute shaders to work on Android but SystemInfo.supportsComputeShaders always return false when my target platform is Android. When I select Windows as my target platform, it works well. To be more precise, I'm testing in unity editor with the Android selected at my current platform, not on an actual android device.
Here are the settings I'm currently using. I've also tried other settings based on information I've seen online.
I am currently using Unity 5.6.0 and the android API target is 5.0.
![alt text][1]
Is there a setting I'm missing that could cause this ?
Thank you.
[1]: /storage/temp/97071-computeshadersettings.png
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